About MatataStudio

About Us

Founded in July 2017,MATATALAB CO.,LTD is an educational technology company striving to provide innovative learning and entertainment experiences through technology and empowers children with the skills,mindset and confidence to excel in a rapidly evolving world.

The core founding team of the company comes from learning STEAM education technology enterprises and internet companies, with extensive experience in the education industry,Starting from the filed of early programming, we have developed programming robots and artificial intelligence products for children and teenagers aged 3-8,providing teaching tools and professional educational content for the K-12 education stage,In 2023,the company expanded its business to the filed of technology exploration, offering a variety of digital microscope products that combine curiosity with scientific exploration ,adding new dimensions to the journey of understanding the world.

From "Matatalab" to "MatataStudio"

In alignment with our comapny's growth and market demands, we are expanding our horizons in 2023 to include the realm of scientific and technological exploration,Hense,our brand is transitioning from "Matatalab" to "MatataStudio", This transformation reflects our commitment to enhance our mission and vison, Our company's legal name-MATATALAB CO.,LTD., remains unchanged.

How MatataStudio Get Started

About Makeblock

Since 2017, MatataStudio has been committed to delivering STEAM education solutions that cultivate a growth mindset in the future generation of problem solvers. By developing essential skills for students worldwide, we consistently innovate, introducing smart digital binoculars - MatataXplore and empowering educators to take the classroom to new heights.

  • 30M+ Million+ 30+ Million Users Used Our Products
  • 200,000+ Schools 200,000+ Schools Adopts Our Education Solution
  • 210+ Countries People from 210+ Countries Used Our Products
  • 8+ Years of Innovation Pioneer in Innovation and Technology for 8+ Years

Company Milestones

🤖 2017
MatataStudio founded by 4 robotics developers, Company established Launched on Kickstarter and achieved goal
🎓 2018
Launched first screen-free coding robot, adopted by schools and families worldwide.Certified with Education Alliance Finland Developed international curricula Became member of European Schoolnet
🎓 2019
Entered into 40+ countries and regions Collected in the Red Dot Design Museum in Singapore
⚙️ 2020
Expanded product line with AI & robotics learning solutions for K–12 education.Launched global MatataWorld Robotics Competition Certified with the ISTE Seal of Alignment
🌍 2021
Over 5,000 schools across 50+ countries adopted MatataStudio products.Entered into 60 countries and regions Launched new product Tale-Bot Pro Started matatalab Pilot with European Schoolnet
🌍 2022
Entered into 80 countries and regions Launched new product VinciBot Completed matatalab Pilot with European Schoolnet in 6 countries
🔬 2023
Upgraded brand to "MatataStudio" Extended product line and launched new Digital Microscope series
🚀 2024
Launched MWRC on-site competition globally Launched new AI product Nous AI Set
🏆 2025
Trusted in 80+ countries with 10,000+ educational institutions using MatataStudio solutions.

Our Bunsiness

MatataStudio Education Features

Honors & Awards

Why Choose MatataStudio tangible programming language?

The concepts of Computer Science are often unfamiliar,abstract and confusing for the young children,A tangible programming language help bridge the gap between the virtual world and the physical world.

it is believed that people especially young children learn more readily when their bodies are involved in the learning process,Tangible programming as a physical way to learn abstract coding ideas is a more friendly way to learn fundamental coding concept at a very early age

Here are the reasons why MatataStudio tangible programming language help children learn Computer Science:

It makes programming physical and playful.

Young children construct their understanding of coding concepts by using their hands.

It it a fund and engaging way for the young children to learn the basics of computer coding,The intuitive symbols on the physical buttons or blocks requires no literacy skills from the younger children which makes the programming process easier to understand and remember.

It helps build confidence for children to predict the movement of the robot as well as to test and confirm their reasoning .if children have physical evidence of how their thinking works, their understanding is more robust.

Both girls and boys can be equally engaged in the MatataStudio tangible programming activities.

It performs in social setting and encourage collaborations,Young children can work together to combine or modify the program as a team

It is connected with the virtual programming language learning in the future,Children at a later age will be able to learn more abstract and virtual programming language at school without fear.